Paying for mobile games

“It’s time to embrace $10 games on Android. We’re quickly reaching a point where new technology is going to demand a greater expense for a better product, and there’s no reason any game developer that creates something to entertain you for 2+ hours a week for months is considered less valuable than whatever you had for lunch today.”

Russell Holly writing for Android Central

The problem for me here is one of comparisons. I’ll happily pay $10 for a game – but what do I consider $10 worth of value?

On sale, Ori and the Blind Forest was $12, and the Abe’s Oddysee remake is currently $10.

To my mind Alto’s Adventure is sure as hell not worth $10. I’d pay $5 to completely remove the ads I suppose – but now I’m acting all arbitrary. (PS – it’s a good game and you should check it out).

I can understand the idea: “games are worth more, so developers should charge more, and gamers should spend more”, but I think the reality is a bit more complex than that.

Karl Smith is a New Zealander living in Melbourne, Australia. He's an art and design, tech, and pop culture enthusiast. Previous gigs include musician, concierge, picture framer, designer and product manager.