Will Mirror’s Edge 2 and Tony Hawk’s 5 revive the idea of playful space in video games?

“In Mirror’s Edge, the environment becomes an extension of the body and the senses in a very intimate way; in Tony Hawk’s Pro Skater the environment becomes a playground. In both, space is something to be read, interpreted and understood, like a language, like a relationship. Only games can do this, of course, because only games give us a world and put us in it and say: come in, touch this, feel this, be this. The true beauty of any game world is not how it looks, it’s how it plays.”